Damage in War Robots depends on several factors including the robot’s defense points, type of damage, and weapon damage output. Higher defense points on robots and Titans lead to more damage reduction, making them tougher in battles. Different damage types like energy damage can bypass some shields but get blocked by others.
Damage metrics such as Burst DPS, Cycle Damage, and Cycle DPS help compare weapon performance. Burst DPS measures initial damage, Cycle Damage looks at total damage over a full magazine, and Cycle DPS averages the damage per second over a full magazine.
The distance at which damage is calculated remains fixed, meaning distance does not alter the damage once set. The Damage Controller module further reduces grey damage by a percentage, providing extra durability. This percentage reduction applies directly to the original damage value.
These elements together create a complex yet fascinating damage calculation system in War Robots, ensuring diverse and strategic gameplay.
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