To make a tool in Roblox Studio, start by creating a Tool object. In the Explorer window, hover over Workspace and click the ⊕ button to show the list of objects. Select Tool under the Interaction category.
Next, add parts or meshes to create the tool model. You can add multiple parts and connect them using Weld constraints to ensure they stay together.
Then, set the tool handle by creating a part named “Handle” for the player to hold. This part should be small and have its transparency set to 1.
Adjust the tool grip using the Grip properties like GripPos, GripForward, GripRight, and GripUp. Experiment with different values until the grip looks correct.
Finally, add scripts to the tool. Create a LocalScript to handle events such as Equipped, Unequipped, and Activated. Drag the tool into the StarterPack to make it available to players when they join the game. Play the game to test the tool, ensuring the scripts work correctly.