To make a loading screen in Roblox Studio, start by designing the screen. Create a `ScreenGui` instance and add a `Frame` that fills the entire screen. Make sure to set the `IgnoreGuiInset` property to `true` to get rid of any unwanted bars at the top. Add a `TextLabel` to display your game’s logo or name.
Next, remove the default loading screen. In a `LocalScript`, use `game.ReplicatedFirst:RemoveDefaultLoadingScreen()` to achieve this. This will clear out the default loading screen to make room for your custom design.
Then, create the GUI and animations. Design the interface to look simple and appealing. Use `TweenService` to add animations like fading in the logo. This makes the loading screen look more engaging.
Now, add a loading bar. Create a `Frame` for the bar and set its size to (0,0) to (1,0) so it starts hidden. Use a function like `ResizeBar` to gradually resize the bar as assets load. This gives players a visual indication of the loading progress.
Finally, wait for assets to load. Use `ContentProvider:PreloadAsync` to load all necessary assets, including images, audio, and meshes. Update the loading bar based on the status of each asset. Once everything is loaded, enable the default Roblox GUIs and remove the custom loading screen. Use a `wait` function to keep the loading screen visible for a few more seconds after loading completes.